Franklin C. Crow
Appearance
Franklin C. Crow | |
---|---|
Alma mater | University of Utah College of Engineering |
Occupation | Computer scientist |
Known for | Computer graphics |
Notable work | University of Texas Ohio State University NYIT Xerox PARC Apple ATG Interval Research NVIDIA |
Parents |
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Franklin C. (Frank) Crow is a computer scientist who has made important contributions to computer graphics, including some of the first practical spatial anti-aliasing techniques.[1][2] Crow also proposed the shadow volume technique for generating geometrically accurate shadows.
Education
[edit]Crow studied electrical engineering at the University of Utah College of Engineering under Ivan Sutherland,[3] a pioneer in computer graphics.
Career
[edit]Crow taught at the University of Texas, NYIT and Ohio State University and was involved with research at Xerox PARC, Apple Computer's Advanced Technology Group, and Interval Research.[4]
From 2001 to 2008, he worked for NVIDIA as a GPU architect designing rasterization algorithms.
Publications
[edit]- "Parallel Computing for Graphics." Advances in Computer Graphics, 1990:113-140.
- "Parallelism in rendering algorithms." in Graphics Interface 88, June 6–10, 1988, Edmonton, Alberta, Canada. p. 87-96
- "Advanced Image Synthesis - Anti-Aliasing." Advances in Computer Graphics, 1985:419-440.
- "Advanced Image Synthesis - Surfaces." Advances in Computer Graphics, 1985:457-467.
- "Computational Issues in Rendering Anti-Aliased Detail." COMPCON, 1982:238-244.
- "Toward more complicated computer imagery." Computers & Graphics, 5(2-4):61-69 (1980).
- "The Aliasing Problem in Computer-Generated Shaded Images." Commun. ACM, 20(11):799-805 (1977).
- "Shadow Algorithms for Computer Graphics", Computer Graphics (SIGGRAPH '77 Proceedings), vol. 11, no. 2, 242–248.
See also
[edit]References
[edit]- ^ Smithwick, Mike (2012-02-25). Pro OpenGL ES for iOS. ISBN 9781430238416.
- ^ Masson, Terrence (1999). CG 101: A Computer Graphics Industry Reference. ISBN 9780735700468.
- ^ A+, Bim (2018-12-13). "The very beginning of the digital representation". BIM A+. Retrieved 2024-02-14.
- ^ "Brief History of the New York Institute of Technology Computer Graphics Lab".